Project information
- Genre: Platform
- Engine and tools: 3D Max
Information about this project
"Angel" marks my initial foray into the world of video game development. This dark and atmospheric platformer draws inspiration from the enchanting aesthetics of "The Nightmare Before Christmas." Created as part of my final project for video game design at BIOS, I opted to develop it using the Unity engine. To bring the game to life, I relied on the versatility of 3D Max for various aspects of the project. This powerful software enabled me to meticulously craft and animate the game's skeletal structures, characters, crafting elements, and character skinning. Through "Angel," I aimed to capture a captivating ambiance while showcasing my creativity and technical skills. This project served as an important milestone in my journey as a game developer, providing valuable hands-on experience in Unity and 3D Max.