JOSÉ ALBERTO BORIO

About me

I am a technical artist and game developer from Uruguay, specializing in Unreal Engine and advanced use of Blueprints. I am passionate about creating immersive experiences that resonate with players, combining skills in animation, modeling, and game design. I enjoy participating in all stages of development, from initial conception to final implementation, ensuring that both technical and artistic aspects are carefully considered in every project.

I began my journey in game development at an early age, always exploring new technologies and methodologies to enrich my skills. I am committed to continuous learning and adapting my knowledge to stay current in such a dynamic field. In each project, I focus on optimizing performance and facilitating smooth interactions among the various elements of the game, seeking an effective balance between creativity and technicality.

I firmly believe in the importance of teamwork and fostering a collaborative environment. I value constructive feedback as an essential component for growth and continuous improvement. I am always willing to share my knowledge and learn from my peers to contribute to a stronger professional development.

My goal is to provide creative and innovative solutions to the game development process, contributing to the creation of memorable experiences that captivate players and keep them engaged.

Skills

Portfolio

VR Shooter IA Mechanics - Part 1

VR Game

PD VR Fan Game

VR Game

UEFN Cyberpunk Island

Fortnite

Pulse Fire VR

VR Game

Level Designs

Designs

Mission: to deep

Game

Road Slayer

Game

Voodo Dreams

Game

Gallery

3D Designs

Broken Sword: The Shadow of the Templars

Game

Angel

Game

Mi Vecina La Asesina

Game

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Game