Broken Sword: The Shadow of the Templars

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Project information

  • Genre: Point-and-click adventure game
  • Engine and tools: 3D Max, Unreal Engine 4, Blender and SketchFab

Information about this project

In the year 2022 studying Game Developer at Senpai Academy I began to prepare for the final delivery experimenting with Unreal Engine 4 performing the representation of the game “Broken Sword: The Shadow of the Templars” in the times modern, remaining in the pipeline to be completed in the future. 3D Max was obtained to model the stage, Blender for Asset manipulation and sketchfab models were used.