Project information
- Engine and tools: Maya and Substance Painter
Information about this project
I have designed and created a controller inspired by the classic Super Nintendo Entertainment System (SNES). Using Autodesk Maya for 3D design and modeling, I captured the precise shape and proportions of the SNES controller. To add realistic textures and enhance its appearance, I used Substance Painter. The software allowed me to recreate the original materials, such as smooth plastic buttons and a matte finish body, and add details like wear and tear. The rendered images showcase the controller's authentic look and provide a visually impressive experience for retro gaming enthusiasts.